I played your game.
Randy & Manilla
A downloadable game for Windows
Eng: Randy & Manilla is a game where is discovered a mysterious quantum cyber-universe hosted by Net-Cubes that contain virtual worlds with various genres of games. A strange kind of virtual environment with the inspiration of Wreck-It Ralph in a later post-apocalyptic era to Ready Player One.
Esp: Randy y Manilla es un juego en donde se descubre un misterioso ciber-universo cuántico albergado de Net-Cubes que contienen mundos virtuales con varios géneros de juegos. Una extraña especie de entorno virtual con inpiración a Rompe-Ralph en una época post-apocaliptica posterior a Ready Player One.
In the year 2142, inside the mysteries of the quantum supercomputer created by Lambert Wilson, there is a cyber-universe surrounded by brightly colored cubes called Net-Cubes. Within them, they hold fantastic virtual worlds of pixelated and abstract structures. It is free from threats like hackers, cyber-spies and corporate and government organizations. But that doesn't mean that they don’t have their own dangers surrounding them; such as the villain of the red Net-Cube: Cracksom Virus. This dominant virus is putting all Net-Cubes in danger of being permanently eliminated, so he can expand his empire of computing corruption to the real world, abandoned by humans.
Then, a messaging algorithm called E-Mailer arrives at the world of Bloxland Qubitown, the Randy and Manilla’s home, giving them an urgent warning: the entire cyber-universe is in grave danger of being destroyed by Cracksom. He knows that they are the only ones who can stop his great threat. And so, they accept the mission and embark on a great adventure through all the different Net-Cubes. E-Mailer will also come along and open portals so our heroes can access the new worlds.
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|Made with||Unity, Blender, GameMaker: Studio, Maya, RPG in a Box|
|Tags||3D, indiegogo, Kickstarter, multigenre, Pixel Art, Post-apocalyptic, quantum, Singleplayer, Unity|
|Average session||A few hours|
|Inputs||Keyboard, Mouse, Gamepad (any)|
|Accessibility||Color-blind friendly, High-contrast, Interactive tutorial|
Click download now to get access to the following files:
- Special Pre-Beta of Randy & ManillaDec 02, 2020
- Pre-Beta - The next Super-Update!Nov 15, 2020
- 2nd Alpha - The first Super-Update!May 01, 2020
- 2020 Preview updates for Randy & ManillaFeb 02, 2020
- Special Alpha of Randy & ManillaDec 10, 2019
- Randy & Manilla is live now on Indiegogo (Outdated)Nov 25, 2019
- Alpha version in only 64-Bits with Artwork includedNov 22, 2019
- Alpha version of Randy & ManillaNov 17, 2019
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Thanks Xanderwood. As I have seen his gameplay, you had problems with the controls and the camera, even you didn't know how to use the powers because you didn't go to the tutorial and you played in WASD.
Now I think it would be better for you to wait until a new updated version, That I have planned, I will have improved the controls, an easier handle camera (since I understand that it costs you very much to understand that you have to use the mouse to handle), and it will even be compatible with gamepad (specially from Xbox type), And you will notice that the game experience will be better than with a mouse and keyboard. But for now better wait a lot.
I played your game after downloading the ohter version teir is a huge difference between them. The music is really nice and the rocket controller feels really smooth. However i still had the same problem everything still says coming soon and i couldn't find a level to play
There is a minimap in the upper right corner, it shows you the routes that take you to the Net-Cubes you should go.
I'm not sure if something in 1-4 is broken or not but at the moment its a frustrating slog to playthrough.
That first section when the time appears there is no indication how your are meant to proceed, I presume you have to kill all the enemies to lower the invisible barriers that stop you from leaving that area, however the tiny hit box of the first weapon and sluggish movement combined with constantly having to rotate the camera makes hitting the hopping block enemies unfairly difficult.
Also theres no way to regain health so if you accidently touch one while struggling to get the punch to connect then you have to just listen to the constant beeping until you die which makes it even more frustrating.
I pretty much had to stop playing after the 6-7 death because it was just iritating me that much.
Hi, have you really played the game? Ok, I guess I think that to make invisible barriers disappear, is to have 3500 points of start before entering the time section, destroying all the bricks and collect all net-points possible (the yellow cubes) very fast, kill the infected terra-qubiters with fireball & avoid the hopping blocks on their path (that to kill them you have to a very good precision).
I plan to review the part of the countdown with a clear objective, and you can also zoom with the mouse wheel to get a better view.
Yes I really did play the game. Considering outside the stage ranking there was no previous example of the score having an effect I started ignoring the out of the way Net Points after the third death as Randy's sluggish movement made it tedious to
keep recollecting them.
Though I did discover I could collect them with fireballs which I'm not sure that was intended.
The the infected terra-qubiters are easy enough in to kill I was just struggling with the hopping blocks, as I found the camera often seemed to catch on various element and zoomed to so far that it was very difficult to aim combined with the short attack range.
A clear objective will really help in the next build as now I know what the requiresments are that should be easy to do, even a /3500 next to the score should suffice .
I would personally use something other than invisible barriers as initally it look like a glitch or a bug, perhaps shading them slightly and having an example of them in the next builds tutorial?
I want to say on a postive note that the music direction and sprite work in the game is excellent and is are favourite aspects of the game. I really want to see the other genres the game covers in the future even if I wasn't a fan of the Super Mario Land Style 3d section.
Your video is ready and available on YouTube.
I remind, that your game can go to the next stage, and get a full review with analysis, so don't forget to subscribe to the channel.
Great, thanks for playing. Have you already seen my tips that I put on YouTube?
que gran juego voy a subirlo en mi ranking top games Numero 5
Bién, pero para eso tendrás que descargarlo primero, y probarlo en su versión más reciente (2º alfa). ¿O a lo mejor prefieres mejor esperar hasta que saque la próxima versión actualizada?
Y una pregunta ¿Como es tu top ranking de videojuegos?
Hi IAmPlayer, with what by that thread did you give me that rating? Ok, I'm sorry if you have been offended or misunderstood, but that wasn't my intention of this topic, my intention was to express my complaints to people who couldn't tell the difference between downloading Windows and Android programs, and I would honestly only ask you to analyze it before downloading a Windows/Mac program on an Android phone (which is what remote desktop or Geforce Now is for this).
Hi, I have removed the comments easy to misinterpret from the thread (https://itch.io/t/206777/users-who-stupidly-download-pc-games-on-androidios?afte...). Can you already remove your rating without first playing?
Thank you my friend Ofihombre, I appreciate you doing this. I understand your complaint about the downloads but I just think blaming certain people or the situation of their countries was not fair. The rating has been removed, and I wish you good luck in your game development!
Well, Anyway, the mistakes are learned, but you can come back whenever you want and rate the game after having played + opinion included.
Thank you brother for your friendliness and good attitude, I also have many things to improve about my own behaviour - hopefully even in these times around the world, people can come together in unity and brotherhood!
I will hopefully let you know my review of the game - I am also a fan of Wreck-it Ralph and the game seems very interesting & creative!
The latter seems to be the ideal, but sadly it is impossible if don't know the limits and the intermediate point.
And talking about Wreck-It Ralph fangames, they are relocated in a collection from my profile.
I understand this is probably your first game, one of many to come! i hope you can take constructive criticism, however well done for actually making a game as i've not even published any of the projects i've worked on because i'm too scared so i applaud
you for that!
Hi KJW, thanks for play Randy & Manilla. My advice for when you are playing, I recommend that you put the cursor in the center to orient the ship and don't move away from the routes while I look for ways to improve the controls or signaling. And don't forget that in level 1-1 there is a big coin that if you receive the fire power (press X).
P.D: Randy & Manilla It's not really my first game.
Hello! I tried to play this game, but the instructions don't give me enough on what I need to do. Once there's a good enough tutorial that I can get to the first level, I will leave a review.
Where is your problem? Still being the ship controls or turning the camera? In the levels there are interactive tutorials for the characters.
Ok, I have a clue for you: For the Net-Cubes Worldmap, move the cursor to the center of the screen to orient and then smootly move to change direction.
Alright. I was able to get to the first level. It's awesome! The music, sounds, and feel were nice. I'm not sure if it's a bug, but at least in 1-1 you can't turn the camera, which lead to quite a few deaths. I'm not sure if it's intended, but it does feel a bit unfair, especially because if you get hit once you're dead.
This game has very good potential. Keep it up, and I look forward to playing more!
The camera turn when you are at the end of the level. It is because it's a level with perspective in Mario 3D Land/World style. Use fire by pressing X (There is a tutorial that even tells you).
I am pressing X and there are no fireballs spawning. Did you forget give the player the thing that enables them to shoot fireballs?
Edit: Oh, I found it. Oops! There we go.
Una propuesta muy interesante. Es un poco lioso al encarar con la nave en el universo de los Net-Cubes pero la idea de tener un juego distinto en cada uno de ellos (un total de 10 sino recuerdo mal) está bien. Quizás delimitar un poco el universo para ir más derecho a los niveles que hay de muestra. Yo he encontrado dos: el plataformas 3D y otro de carreras por una pista.
Hola, gracias por jugar la demo de Randy y Manilla, aunque si te resulta complicado manejar la nave, le recomiendo que vayas un poco más despacio, pon el cursor del ratón más al centro de la pantalla para mejor orientación y mire fijamente en la rutas (las lineas cianes) para encontrar las otras Net-Cubes con otros colores y nombres.
Me hubiera gustado verte como juegas desde un gameplay en Youtube, Twitch o en otra página.
Muchas gracias por responder!. Entonces, ¿Hay más mundos disponibles en esta alpha?. Es cierto que colocando el puntero en el centro de la pantalla la nave se estabiliza pero al entrar al juego gira automáticamente hacia donde esté apuntando el cursor. Actualmente no puedo hacer streaming desde el pc pero estoy intentando solventarlo y, de conseguirlo, estaré encantado de probarlo en directo.
Sí, están también Gamezone Cube (la Net-Cube azul a la izquierda de Terra-Qubit), Abstracia (la violeta muy por debajo de Wonder Race) y Blacksquare Qubit Battle (De verde oscuro que hay más hacia allá y detrás del rojo grande).
Y teniendo un inicio de juego perfecto me resultará muy dificil (a ver si lo intento), porque lo normal es que no podamos orientarnos a la primera, así que tampoco es conveniente mover mucho después de pulsar Start o Load Game (que es casi instantáneo).
Muchas gracias de nuevo por arrojar un poco de luz porque me había perdido por completo y no encontraba ninguno más. Es difícil seguir las lineas con tanto cubo brillante en pantalla.