A downloadable game for Windows

Eng: Randy & Manilla is a game where is discovered a mysterious quantum cyber-universe hosted by Net-Cubes that contain virtual worlds with various genres of games. A strange kind of virtual environment with the inspiration of Wreck-It Ralph in a later post-apocalyptic era to Ready Player One.

Esp: Randy y Manilla es un juego en donde se descubre un misterioso ciber-universo cuántico albergado de Net-Cubes que contienen mundos virtuales con varios géneros de juegos. Un extraña especie de entorno virtual con inpiración a Rompe-Ralph en una época post-apocaliptica posterior a Ready Player One.


On the year 2142, In the mysterious interior of the quantum supercomputer created by Lambert Wilson, there is a cyber-universe surrounded by a brightly colored cubes called "Net-Cubes" that inside have a fantastic virtual worlds of pixelated structures, abstract and even in various ways. It is free from threats like hackers, cyber-spies and corporate and government organizations. But that doesn't mean that they have their own threats, such as the villain of the red Net-Cube, "Cracksom Virus" a dominant virus that puts all Net-Cubes in danger of being permanently eliminated to be able to expand his empire of computing corruption to the real world left by humans.

Then a message algorithm called "E-Mailer" arrives at the world of "Bloxland Qubitown", the home of Randy and Manilla, giving them an urgent notice that the entire cyber-universe is in a big danger of being destroyed by Cracksom, because he knows that they are the only ones who can stop their great threat, and they accepted the mission and they will embark on a great adventure about the different Net-Cubes, but E-Mailer will also accompany and open them portals to access the new worlds.


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Install instructions

1. You needed a Windows computer with mouse and keyboard to download and to play.

2. Unzip the file with WinRar, 7zip, etc.

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Controles/Controls:

  • Ratón/Mouse: *Rotar cámara/nave - Rotate camera/ship
  • *(For the Net-Cubes Worldmap, move the cursor to the center of the screen to orient and then smootly move to change direction).
  •  Botón izquierdo del ratón/Left Mouse Button: Pulsar botón/girar la cámara/disparar fuego - Press Button/Turn camera/Shoot fire
  •  X/Z: Kick/Glitch-port/Shoot fire/Breaking
  • Botón intermedio/Middle mouse buttón: Zoom - Acelerar/Frenar nave
    Trottle/Brake ship
  • Botones de las Flechas o WASD /Arrow button or WASD: Mover nave/personaje - Move ship/character
  •  Space/ Espacio: Saltar/ Siguiente diálogo - Jump/ Next dialogue
  •  Left/Right mouse button: Diálogos/ Dialogs
  •  Esc: Menú de Pausa/ Pause Menu
  •  C: Jump automatic dialogs

Download

Download
Randy & Manilla - 2nd Alpha Demo.zip 293 MB
Download
Randy & Manilla - Special Alpha Demo (+ Artwork).zip 149 MB
Download
Randy & Manilla - Alpha Demo.zip 225 MB

Development log

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Comments

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Hello! I tried to play this game, but the instructions don't give me enough on what I need to do. Once there's a good enough tutorial that I can get to the first level, I will leave a review.

(2 edits) (+1)

Where is your problem? Still being the ship controls or turning the camera? In the levels there are interactive tutorials for the characters.

(1 edit) (+1)

Ok, I have a clue for you: For the Net-Cubes Worldmap, move the cursor to the center of the screen to orient and then smootly move to change direction.

Alright. I was able to get to the first level. It's awesome! The music, sounds, and feel were nice. I'm not sure if it's a bug, but at least in 1-1 you can't turn the camera, which lead to quite a few deaths. I'm not sure if it's intended, but it does feel a bit unfair, especially because if you get hit once you're dead.

This game has very good potential. Keep it up, and I look forward to playing more!

(+1)

The camera turn when you are at the end of the level. It is because it's a level with perspective in Mario 3D Land/World style. Use fire by pressing X (There is a tutorial that even tells you).

(3 edits)

I am pressing X and there are no fireballs spawning. Did you forget give the player the thing that enables them to shoot fireballs?

Edit: Oh, I found it. Oops! There we go.

(1 edit) (+1)

You just had to follow the path indicated and you will have it in sight. If you found it unfair that the character only has one life, I will find a way to program a simple life system.

Una propuesta muy interesante. Es un poco lioso al encarar con la nave en el universo de los Net-Cubes pero la idea de tener un juego distinto en cada uno de ellos (un total de 10 sino recuerdo mal) está bien. Quizás delimitar un poco el universo para ir más derecho a los niveles que hay de muestra. Yo he encontrado dos: el plataformas 3D y otro de carreras por una pista.

(1 edit)

Hola, gracias por jugar la demo de Randy y Manilla, aunque si te resulta complicado manejar la nave, le recomiendo que vayas un poco más despacio, pon el cursor del ratón más al centro de la pantalla para mejor orientación y mire fijamente en la rutas (las lineas cianes) para encontrar las otras Net-Cubes con otros colores y nombres.

Me hubiera gustado verte como juegas desde un gameplay en Youtube, Twitch o en otra página.

Muchas gracias por responder!. Entonces, ¿Hay más mundos disponibles en esta alpha?. Es cierto que colocando el puntero en el centro de la pantalla la nave se estabiliza pero al entrar al juego gira automáticamente hacia donde esté apuntando el cursor.  Actualmente no puedo hacer streaming desde el pc pero estoy intentando solventarlo y, de conseguirlo, estaré encantado de probarlo en directo.

(2 edits)

Sí, están también Gamezone Cube (la Net-Cube azul a la izquierda de Terra-Qubit), Abstracia (la violeta muy por debajo de Wonder Race) y Blacksquare Qubit Battle (De verde oscuro que hay más hacia allá y detrás del rojo grande).

Y teniendo un inicio de juego perfecto me resultará muy dificil (a ver si lo intento), porque lo normal es que no podamos orientarnos a la primera, así que tampoco es conveniente mover mucho después de pulsar Start o Load Game (que es casi instantáneo).

Muchas gracias de nuevo por arrojar un poco de luz porque me había perdido por completo y no encontraba ninguno más. Es difícil seguir las lineas con tanto cubo brillante en pantalla. 

(1 edit)

Pero las que estén cerca de tí, serán las más fáciles de seguir (Quizá busque un modo de hacer las lineas más gruesas y vistosas).

P.D: Y en el universo, también es fácil perderse con tantas estrellas y galaxias, relativo.